Here is a list of all documented functions with links to the class documentation for each member:
- r -
- raiseButton() : spk::NumericSpinBox< TType >, spk::ScrollBar
- ratio() : spk::ScrollBar, spk::Slider
- ratioValue() : spk::Slider
- raw() : spk::Flags< TFlagType, StorageT >
- refresh() : spk::CachedData< TType >, spk::DynamicTextLabel
- refreshSizeHints() : spk::PromptPanel
- release() : spk::CachedData< TType >, spk::Pool< TType >, spk::ResizableElement::SizeHint, spk::TContractProvider< TParameterTypes >::Blocker
- releaseAllFocus() : spk::Widget
- releaseCurrent() : spk::OpenGL::WglContext
- releaseDesired() : spk::ResizableElement::SizeHint
- releaseFocus() : spk::Widget
- releaseMaximal() : spk::ResizableElement::SizeHint
- releaseMinimal() : spk::ResizableElement::SizeHint
- relinquish() : spk::TContractProvider< TParameterTypes >::Contract, spk::TContractProvider< TParameterTypes >
- remove() : spk::BufferLayout::Element, spk::BufferLayout
- removeAllComponents() : spk::Entity
- removeButton() : spk::CommandPanel, spk::PromptPanel
- removeChild() : spk::Entity, spk::InherenceObject< TType >
- removeComponent() : spk::Entity
- removeElement() : spk::ComboBox
- removeEntity() : spk::GameEngine
- removeTag() : spk::Entity
- render() : spk::IconRegion, spk::Lumina::Pipeline::Object, spk::MeshPainter< TMeshType >, spk::NineSliceBackground, spk::OpenGL::Program, spk::TextRegion
- renderIndirect() : spk::OpenGL::Program
- renderingContext() : spk::OpenGL::WglContext
- reportStatus() : spk::Expected< TType, TReportStatusType >
- requestSynchronization() : spk::SynchronizableObject
- requireGeometryChange() : spk::Widget
- reserve() : spk::OpenGL::BufferObject, spk::OpenGL::IndexBufferObject
- reset() : spk::Flags< TFlagType, StorageT >
- resetToDefault() : spk::AnimationController2D
- resign() : spk::TContractProvider< TParameterTypes >::Contract
- resize() : spk::BufferLayout, spk::OpenGL::BufferObject, spk::OpenGL::FrameBufferObject, spk::OpenGL::IndexBufferObject, spk::OpenGL::TextureObject, spk::OpenGL::WglContext, spk::Pool< TType >
- resizeDynamicArray() : spk::OpenGL::ShaderStorageBufferObject
- resizeNESWCursor() : spk::Win32::Cursor
- resizeNSCursor() : spk::Win32::Cursor
- resizeNWSECursor() : spk::Win32::Cursor
- resizeWECursor() : spk::Win32::Cursor
- restart() : spk::Chronometer
- restore() : spk::InterfaceWindow< TContentType >
- resume() : spk::Chronometer, spk::Timer
- rigidBodies() : spk::RigidBody2D
- RigidBody2D() : spk::RigidBody2D
- root() : spk::BufferLayout
- rootObject() : spk::GameEngine
- rotate() : spk::Quaternion
- rotateAroundAxis() : spk::IMatrix< SizeX, SizeY >
- rotation() : spk::IMatrix< SizeX, SizeY >, spk::Transform2D
- rotationZ() : spk::IMatrix< SizeX, SizeY >
- roundError() : spk::MathUtils::NumericLimitVector2< TScalar >, spk::MathUtils::NumericLimitVector3< TScalar >, spk::MathUtils::NumericLimitVector4< TScalar >
- run() : spk::GraphicalApplication