Binds a TextureObject to a uniform sampler location and texture unit.
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#include <spk_sampler_object.hpp>
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| | SamplerObject (GLint p_uniformLocation, GLuint p_textureUnitIndex=0) |
| | Builds a sampler targeting a uniform location and texture unit.
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| | SamplerObject (const SamplerObject &p_other) |
| | Copies sampler binding state from another sampler.
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| SamplerObject & | operator= (const SamplerObject &p_other) |
| | Copies sampler binding state from another sampler.
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| void | bind (const TextureObject *p_texture) |
| | Binds a texture to this sampler.
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void | unbind () |
| | Unbinds any texture from this sampler.
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| const TextureObject * | texture () const |
| | Returns the currently bound texture.
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| ActivableObject () |
| | Builds a deactivated object.
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| | ActivableObject (ActivationStatus p_initial) |
| | Builds with a custom initial activation state.
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void | activate () |
| | Sets the state to Activated.
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void | deactivate () |
| | Sets the state to Deactivated.
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void | toggle () |
| | Toggles between activated and deactivated states.
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| bool | isActive () const |
| | Checks whether the object is currently activated.
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| Contract | addActivationCallback (const Job &p_callback) |
| | Registers a callback executed when the object activates.
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| Contract | addDeactivationCallback (const Job &p_callback) |
| | Registers a callback executed when the object deactivates.
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| | StatefulObject (const ActivationStatus &p_initialState) |
| | Builds with an initial state.
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StatefulObject & | operator= (const StatefulObject &p_other)=delete |
| void | setState (const ActivationStatus &p_newState) |
| | Sets a new state and triggers callbacks registered for it.
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| ActivationStatus | state () const |
| | Returns the current state.
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| Contract | addCallback (const ActivationStatus &p_state, const Job &p_callback) |
| | Subscribes a callback for a specific state.
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using | Contract = StatefulObject<ActivationStatus>::Contract |
| | Subscription handle controlling callback lifetime.
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using | Job = StatefulObject<ActivationStatus>::Job |
| | Callback signature executed on activation state changes.
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using | Contract |
| | Handle allowing subscribers to manage callback lifetimes.
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using | Job |
| | Callable invoked when the object transitions to a state.
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Binds a TextureObject to a uniform sampler location and texture unit.
◆ SamplerObject() [1/2]
| spk::OpenGL::SamplerObject::SamplerObject |
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GLint | p_uniformLocation, |
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GLuint | p_textureUnitIndex = 0 ) |
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explicit |
Builds a sampler targeting a uniform location and texture unit.
- Parameters
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| p_uniformLocation | GLSL uniform location, or -1 if the shader uses layout(binding). |
| p_textureUnitIndex | Texture unit index (default 0). |
◆ SamplerObject() [2/2]
| spk::OpenGL::SamplerObject::SamplerObject |
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const SamplerObject & | p_other | ) |
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Copies sampler binding state from another sampler.
- Parameters
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◆ bind()
| void spk::OpenGL::SamplerObject::bind |
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const TextureObject * | p_texture | ) |
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Binds a texture to this sampler.
- Parameters
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| p_texture | Texture to bind. |
◆ operator=()
Copies sampler binding state from another sampler.
- Parameters
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- Returns
- Reference to this.
◆ texture()
| const TextureObject * spk::OpenGL::SamplerObject::texture |
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const |
Returns the currently bound texture.
- Returns
- Texture pointer or nullptr.
The documentation for this class was generated from the following files: