Sparkle 0.0.1
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spk::OpenGL::IndexBufferObject Member List

This is the complete list of members for spk::OpenGL::IndexBufferObject, including all inherited members.

_contentspk::OpenGL::BufferObjectprotected
_gpuCapacityspk::OpenGL::BufferObjectprotected
_idspk::OpenGL::BufferObjectprotected
_onSynchronize() overridespk::OpenGL::BufferObjectprotectedvirtual
_registerCallbacks()spk::OpenGL::BufferObjectprotected
_typespk::OpenGL::BufferObjectprotected
_usagespk::OpenGL::BufferObjectprotected
ActivableObject()spk::ActivableObjectinline
ActivableObject(ActivationStatus p_initial)spk::ActivableObjectinlineexplicit
activate()spk::ActivableObjectinline
addActivationCallback(const Job &p_callback)spk::ActivableObjectinline
addCallback(const ActivationStatus &p_state, const Job &p_callback)spk::StatefulObject< ActivationStatus >inline
addDeactivationCallback(const Job &p_callback)spk::ActivableObjectinline
Buffer typedefspk::OpenGL::BufferObject
buffer()spk::OpenGL::BufferObject
buffer() constspk::OpenGL::BufferObject
BufferObject(const Type &p_type, const Usage &p_usage)spk::OpenGL::BufferObject
BufferObject(const BufferObject &p_other)spk::OpenGL::BufferObject
Contract typedefspk::ActivableObject
deactivate()spk::ActivableObjectinline
IndexBufferObject(Usage p_usage)spk::OpenGL::IndexBufferObject
IndexBufferObject(const IndexBufferObject &p_other)=defaultspk::OpenGL::IndexBufferObject
indices()spk::OpenGL::IndexBufferObject
indices() constspk::OpenGL::IndexBufferObject
isActive() constspk::ActivableObjectinline
Job typedefspk::ActivableObject
nbIndexes() constspk::OpenGL::IndexBufferObject
nbTriangles() constspk::OpenGL::IndexBufferObject
needsSynchronization() const noexceptspk::SynchronizableObjectinline
operator=(const IndexBufferObject &p_other)=defaultspk::OpenGL::IndexBufferObject
spk::OpenGL::BufferObject::operator=(const BufferObject &p_other)spk::OpenGL::BufferObject
pull() constspk::OpenGL::IndexBufferObject
pushIndex(uint32_t p_index)spk::OpenGL::IndexBufferObject
pushIndexes(const std::vector< uint32_t > &p_indexes)spk::OpenGL::IndexBufferObject
pushIndexes(std::initializer_list< uint32_t > p_values)spk::OpenGL::IndexBufferObject
requestSynchronization() noexceptspk::SynchronizableObjectinline
reserve(size_t p_nbIndexes)spk::OpenGL::IndexBufferObject
resize(size_t p_nbIndexes)spk::OpenGL::IndexBufferObject
setIndexes(const std::vector< uint32_t > &p_indexes)spk::OpenGL::IndexBufferObject
setState(const ActivationStatus &p_newState)spk::StatefulObject< ActivationStatus >inline
state() constspk::StatefulObject< ActivationStatus >inline
StatefulObject(const ActivationStatus &p_initialState)spk::StatefulObject< ActivationStatus >inline
SynchronizableObject()=default (defined in spk::SynchronizableObject)spk::SynchronizableObject
toggle()spk::ActivableObjectinline
Type enum namespk::OpenGL::BufferObject
Usage enum namespk::OpenGL::BufferObject
~SynchronizableObject()=default (defined in spk::SynchronizableObject)spk::SynchronizableObjectvirtual