3#include "structure/engine/2d/spk_transform_2d.hpp"
4#include "structure/engine/spk_entity.hpp"
void notifyChildTransformsEdited()
Notifies children that their parent transform changed.
Definition spk_entity_2d.cpp:21
Entity2D(const std::wstring &p_name, spk::Entity *p_parent=nullptr)
Creates a 2D entity with an optional parent.
Definition spk_entity_2d.cpp:5
Transform2D & transform()
Returns the entity transform.
Definition spk_entity_2d.cpp:11
Hierarchical game object containing components and children.
Definition spk_entity.hpp:34