3#include "structure/engine/spk_component.hpp"
Component2D(const std::wstring &p_name)
Builds a 2D component with a name.
Definition spk_component_2d.cpp:9
Entity2D * owner()
Returns the 2D owner entity.
Definition spk_component_2d.cpp:14
Base class for engine components attached to entities.
Definition spk_component.hpp:23
Entity * owner()
Returns the owning entity.
Definition spk_component.cpp:47
Entity owning a Transform2D component.
Definition spk_entity_2d.hpp:13
Hierarchical game object containing components and children.
Definition spk_entity.hpp:34