Sparkle 0.0.1
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spk::OpenGL::FrameBufferObject Member List

This is the complete list of members for spk::OpenGL::FrameBufferObject, including all inherited members.

ActivableObject()spk::ActivableObjectinline
ActivableObject(ActivationStatus p_initial)spk::ActivableObjectinlineexplicit
activate()spk::ActivableObjectinline
addActivationCallback(const Job &p_callback)spk::ActivableObjectinline
addAttachment(const GLuint &p_index, Attachment::Type p_type)spk::OpenGL::FrameBufferObject
addCallback(const ActivationStatus &p_state, const Job &p_callback)spk::StatefulObject< ActivationStatus >inline
addDeactivationCallback(const Job &p_callback)spk::ActivableObjectinline
attachment(const GLuint &p_index)spk::OpenGL::FrameBufferObject
attachment(const GLuint &p_index) constspk::OpenGL::FrameBufferObject
clear(const spk::Color &p_color, const ViewRegion::ClearMask &p_clearMask)spk::OpenGL::FrameBufferObject
Contract typedefspk::ActivableObject
deactivate()spk::ActivableObjectinline
exportAttachmentTexture(GLuint p_index)spk::OpenGL::FrameBufferObject
FrameBufferObject()spk::OpenGL::FrameBufferObject
FrameBufferObject(const FrameBufferObject &p_other)spk::OpenGL::FrameBufferObject
hasAttachment(const GLuint &p_index) constspk::OpenGL::FrameBufferObject
isActive() constspk::ActivableObjectinline
Job typedefspk::ActivableObject
needsSynchronization() const noexceptspk::SynchronizableObjectinline
operator=(const FrameBufferObject &p_other)spk::OpenGL::FrameBufferObject
requestSynchronization() noexceptspk::SynchronizableObjectinline
resize(const spk::Vector2UInt &p_size)spk::OpenGL::FrameBufferObject
setState(const ActivationStatus &p_newState)spk::StatefulObject< ActivationStatus >inline
size() constspk::OpenGL::FrameBufferObject
state() constspk::StatefulObject< ActivationStatus >inline
StatefulObject(const ActivationStatus &p_initialState)spk::StatefulObject< ActivationStatus >inline
SynchronizableObject()=default (defined in spk::SynchronizableObject)spk::SynchronizableObject
toggle()spk::ActivableObjectinline
viewRegion() constspk::OpenGL::FrameBufferObject
~SynchronizableObject()=default (defined in spk::SynchronizableObject)spk::SynchronizableObjectvirtual