Sparkle 0.0.1
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spk::OpenGL::BufferSetObject Member List

This is the complete list of members for spk::OpenGL::BufferSetObject, including all inherited members.

ActivableObject()spk::ActivableObjectinline
ActivableObject(ActivationStatus p_initial)spk::ActivableObjectinlineexplicit
activate()spk::ActivableObjectinline
addActivationCallback(const Job &p_callback)spk::ActivableObjectinline
addCallback(const ActivationStatus &p_state, const Job &p_callback)spk::StatefulObject< ActivationStatus >inline
addDeactivationCallback(const Job &p_callback)spk::ActivableObjectinline
BufferSetObject(BufferObject::Usage p_usage)spk::OpenGL::BufferSetObjectexplicit
BufferSetObject(const BufferSetObject &p_other)spk::OpenGL::BufferSetObject
Contract typedefspk::ActivableObject
deactivate()spk::ActivableObjectinline
ibo()spk::OpenGL::BufferSetObject
ibo() constspk::OpenGL::BufferSetObject
indexBufferObject()spk::OpenGL::BufferSetObject
indexBufferObject() constspk::OpenGL::BufferSetObject
isActive() constspk::ActivableObjectinline
Job typedefspk::ActivableObject
needsSynchronization() const noexceptspk::SynchronizableObjectinline
operator=(const BufferSetObject &p_other)spk::OpenGL::BufferSetObject
requestSynchronization() noexceptspk::SynchronizableObjectinline
setState(const ActivationStatus &p_newState)spk::StatefulObject< ActivationStatus >inline
state() constspk::StatefulObject< ActivationStatus >inline
StatefulObject(const ActivationStatus &p_initialState)spk::StatefulObject< ActivationStatus >inline
SynchronizableObject()=default (defined in spk::SynchronizableObject)spk::SynchronizableObject
toggle()spk::ActivableObjectinline
vbo()spk::OpenGL::BufferSetObject
vbo() constspk::OpenGL::BufferSetObject
vertexBufferObject()spk::OpenGL::BufferSetObject
vertexBufferObject() constspk::OpenGL::BufferSetObject
~SynchronizableObject()=default (defined in spk::SynchronizableObject)spk::SynchronizableObjectvirtual