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Sparkle 0.0.1
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This is the complete list of members for spk::CollisionMesh2D, including all inherited members.
| _configureBufferSet() const override | spk::CollisionMesh2D | inlineprotectedvirtual |
| append(const Polygon &p_shape) | spk::IMesh< spk::Vector2 > | inline |
| boundingBox() const | spk::CollisionMesh2D | |
| bufferSet() const | spk::IMesh< spk::Vector2 > | inline |
| clear() | spk::IMesh< spk::Vector2 > | inline |
| collideWith(const CollisionMesh2D &p_other, const Transform2D &p_selfTransform, const Transform2D &p_otherTransform) const | spk::CollisionMesh2D | |
| collideWith(const spk::Vector2 &p_worldPoint, const Transform2D &p_selfTransform) const | spk::CollisionMesh2D | |
| collideWith(const CollisionMesh2D &p_other, const spk::Matrix4x4 &p_selfTransform, const spk::Matrix4x4 &p_otherTransform) const | spk::CollisionMesh2D | |
| collideWith(const spk::Vector2 &p_worldPoint, const spk::Matrix4x4 &p_selfTransform) const | spk::CollisionMesh2D | |
| CollisionMesh2D() | spk::CollisionMesh2D | |
| CollisionMesh2D(const CollisionMesh2D &p_other) | spk::CollisionMesh2D | |
| CollisionMesh2D(CollisionMesh2D &&p_other) noexcept | spk::CollisionMesh2D | |
| CollisionMesh2D(const TMesh &p_mesh, const std::function< spk::Vector2(const typename TMesh::Vertex &)> &p_positionExtractor) | spk::CollisionMesh2D | inlineexplicit |
| EditionContract typedef | spk::CollisionMesh2D | |
| EditionJob typedef | spk::IMesh< spk::Vector2 > | |
| fuze(const IMesh &p_other) const | spk::IMesh< spk::Vector2 > | inline |
| IMesh() | spk::IMesh< spk::Vector2 > | inline |
| indexes() const | spk::IMesh< spk::Vector2 > | inline |
| operator+=(const IMesh &p_other) | spk::IMesh< spk::Vector2 > | inline |
| operator=(const CollisionMesh2D &p_other) | spk::CollisionMesh2D | |
| operator=(CollisionMesh2D &&p_other) noexcept | spk::CollisionMesh2D | |
| spk::IMesh< spk::Vector2 >::operator=(const IMesh &p_other) | spk::IMesh< spk::Vector2 > | inline |
| Polygon typedef | spk::CollisionMesh2D | |
| polygons() const | spk::IMesh< spk::Vector2 > | inline |
| subscribeToEdition(const EditionJob &p_job) const | spk::IMesh< spk::Vector2 > | inline |
| synchronize() const | spk::IMesh< spk::Vector2 > | inline |
| vertices() const | spk::IMesh< spk::Vector2 > | inline |