Sparkle 0.0.1
Loading...
Searching...
No Matches
spk_image_utils.hpp
1#pragma once
2
3#include <filesystem>
4
5#include "structure/opengl/spk_texture_object.hpp"
6
7namespace spk
8{
9 namespace ImageUtils
10 {
18 void saveTexture(const spk::OpenGL::TextureObject &p_texture, const std::filesystem::path &p_outputPath, bool p_flipVertically = true);
19 }
20}