Sparkle
0.0.1
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spk_image_utils.hpp
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#pragma once
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#include <filesystem>
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#include "structure/opengl/spk_texture_object.hpp"
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namespace
spk
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{
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namespace
ImageUtils
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{
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void
saveTexture(
const
spk::OpenGL::TextureObject &p_texture,
const
std::filesystem::path &p_outputPath,
bool
p_flipVertically =
true
);
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}
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}
includes
utils
spk_image_utils.hpp
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