Sparkle 0.0.1
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spk::OpenGL::UniformObject Member List

This is the complete list of members for spk::OpenGL::UniformObject, including all inherited members.

ActivableObject()spk::ActivableObjectinline
ActivableObject(ActivationStatus p_initial)spk::ActivableObjectinlineexplicit
activate()spk::ActivableObjectinline
addActivationCallback(const Job &p_callback)spk::ActivableObjectinline
addCallback(const ActivationStatus &p_state, const Job &p_callback)spk::StatefulObject< ActivationStatus >inline
addDeactivationCallback(const Job &p_callback)spk::ActivableObjectinline
Contract typedefspk::ActivableObject
deactivate()spk::ActivableObjectinline
forceSynchronization()spk::SynchronizableObjectinline
get() constspk::OpenGL::UniformObjectinline
hasValue() constspk::OpenGL::UniformObject
isActive() constspk::ActivableObjectinline
Job typedefspk::ActivableObject
needsSynchronization() const noexceptspk::SynchronizableObjectinline
operator=(const UniformObject &p_other)spk::OpenGL::UniformObject
requestSynchronization() noexceptspk::SynchronizableObjectinline
set(TType &&p_value)spk::OpenGL::UniformObjectinline
setState(const ActivationStatus &p_newState)spk::StatefulObject< ActivationStatus >inline
state() constspk::StatefulObject< ActivationStatus >inline
StatefulObject(const ActivationStatus &p_initialState)spk::StatefulObject< ActivationStatus >inline
SynchronizableObject()=default (defined in spk::SynchronizableObject)spk::SynchronizableObject
synchronize()spk::SynchronizableObjectinline
toggle()spk::ActivableObjectinline
UniformObject(GLint p_uniformLocation=-1)spk::OpenGL::UniformObjectexplicit
UniformObject(const UniformObject &p_other)spk::OpenGL::UniformObject
~SynchronizableObject()=default (defined in spk::SynchronizableObject)spk::SynchronizableObjectvirtual