Sparkle 0.0.1
Loading...
Searching...
No Matches
spk::OpenGL::Program Member List

This is the complete list of members for spk::OpenGL::Program, including all inherited members.

ActivableObject()spk::ActivableObjectinline
ActivableObject(ActivationStatus p_initial)spk::ActivableObjectinlineexplicit
activate()spk::ActivableObjectinline
addActivationCallback(const Job &p_callback)spk::ActivableObjectinline
addCallback(const ActivationStatus &p_state, const Job &p_callback)spk::StatefulObject< ActivationStatus >inline
addDeactivationCallback(const Job &p_callback)spk::ActivableObjectinline
Contract typedefspk::ActivableObject
deactivate()spk::ActivableObjectinline
id() constspk::OpenGL::Program
isActive() constspk::ActivableObjectinline
Job typedefspk::ActivableObject
operator=(const Program &p_other)spk::OpenGL::Program
operator=(Program &&)=delete (defined in spk::OpenGL::Program)spk::OpenGL::Program
Program() (defined in spk::OpenGL::Program)spk::OpenGL::Program
Program(std::string p_vertexShaderCode, std::string p_fragmentShaderCode)spk::OpenGL::Program
Program(const Program &p_other)spk::OpenGL::Program
Program(Program &&)=delete (defined in spk::OpenGL::Program)spk::OpenGL::Program
render(GLsizei p_nbIndexes, GLsizei p_nbInstance)spk::OpenGL::Program
renderIndirect(GLintptr p_commandOffset, GLsizei p_drawCount, GLsizei p_stride)spk::OpenGL::Program
setState(const ActivationStatus &p_newState)spk::StatefulObject< ActivationStatus >inline
state() constspk::StatefulObject< ActivationStatus >inline
StatefulObject(const ActivationStatus &p_initialState)spk::StatefulObject< ActivationStatus >inline
toggle()spk::ActivableObjectinline